POV-Ray : Newsgroups : povray.beta-test.binaries : variable reflection : variable reflection Server Time
12 Jun 2024 21:40:24 EDT (-0400)
  variable reflection  
From: Trevor Quayle
Date: 19 Oct 2001 12:52:59
Message: <3bd05a6b@news.povray.org>
Ignore the previous post if it didn't get cancelled (I posted the PNGs not
the JPGs)



Followwing up from p.b-t:

See the following two images.
Both images are exactly the same, except the second has a visible light
source (i.e., high ambient sphere)
material:

  material{
    texture{
      pigment{rgb <0,0,1>}
      finish{
        conserve_energy
        ambient 0
        diffuse 0
        reflection {
          0 1
          fresnel on
        }
      }
    interior{
      ior 1.1335
    }
  }


You can see a round spot in the middle of the sphere at which the reflection
fading stops completely and there is no more reflection.
In the second image, I used a high ambient sphere that would reflect
slightly larger than the spot.  Now you can see the black spot very clearly.
I do understand about colour clipping but I don't think this is applicable
here. I just wanted to know if it is a limitation of number accuracy or if
is intended to act that way (i.e., ignore reflection fading below a certain
threshold) and if this is the case is there a way to alter this threshold?

-tgq


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Attachments:
Download 'VR1.jpg' (35 KB) Download 'VR2.jpg' (36 KB)

Preview of image 'VR1.jpg'
VR1.jpg

Preview of image 'VR2.jpg'
VR2.jpg


 

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